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It's funny how the planets sometimes align around a topic. This week it's the chicken and the egg question regarding technology and consumer research.
It all started last week when I was talking with a friend from a local technology start-up about the need to understand consumer (or other end-user in B2B situations) motivations in order to ensure the relevance of new product offerings. Then today I saw two interesting posts that essentially dance around the same question; when developing breakthrough innovation, which comes first? The first post is from Don Norman, and suggests that historically breakthrough innovations begin with technology, and that what he's calling design research to uncover unmet needs is only useful in developing incremental improvements. The second post is from Roy Luebke and is a response to Norman's post, suggesting that design (observational) research can point to all types of innovations.
What was interesting was that I was able to agree and disagree with both of them, based on a) how narrowly or broadly consumer research is defined, and b) the expectations for what either research or technology will deliver. Let's look at both.
First, Norman describes the tasks of design research, and points to the fact that pure technological invention was what drove the creation of many inventions from the airplane to text messaging. And I would say that taken literally, he is correct. If you've been reading this blog for a while, you know that I view contextual research as a source of information, not answers. (I use the term contextual research because it does not focus the outcomes too narrowly.) And consumers could never be expected to come up with such breakthrough inventions as the ones he describes. When viewing contextual research as a source for answers, the most you can expect is a good list of improvements to existing products.
Second, Norman then points out that it is technological invention that is the source of breakthrough innovation. Again, he is right in that the inventions he described would not be possible without new technology. However, they would not be successful if they didn't satisfy a consumer motivation. In reality, consumers rarely change their behavior to accomodate technology. They adopt when the technology is put into a form that seamlessly fits into their lives. All of the inventions on Norman's list enable consumers to do something they already wanted to do (travel, communicate, etc), but in a better, faster, less expensive, etc way. Knowing the motivation ahead of time can save a lot of time and money, as well as help a company to define what business they are really in.
In that sense, Norman's post appears to be based on the idea that the consumer will give you the answer, and that after the technology is developed product success is hit or miss. I would have to disagree with both of those assumptions.
On the other hand, Luebke acknowledges that learning from consumers can point to many different types of innovation. That is true, but he doesn't comment on the fact that contextual research should be tailored to collecting the information that will inform the decision that needs to be made. For example, a consumer can be asked directly to evaluate current product features. Understanding their motivations, however, is what is necessary to guide the development of new products and services they would never think to ask for. This is the type of constraint inventors typically love to solve with new technology. This is how learning from consumers can drive technology development - it provides a purpose, not a directive. This is where research and invention come together.
Ultimately it doesn't matter whether we are starting with a technology or a market segment. Technology can certainly enable the creation of totally new products and services. But these new products and services will not succeed unless they satisfy the market's motivations better than existing alternatives.
Several weeks ago, my friend and excellent Salon participant Sean was inspired by Saul Kaplan's article about The Passion Economy. Sean decided to put forth a challenge to several of us to write a short article on what the idea of the passion economy meant, and its potential as an opportunity or fad. All of the articles were written independently, and we did not see the other contributors or the whole document until it was finished. Feel free to download and share the finished e-Book, and join the conversation!
A couple of years ago, I was at a conference which focused on the overlaps between design, business, and other organizational disciplines. It was kicked off with a discussion led by Dr. Richard Farson, who cautioned that the design profession is at risk of devaluing itself as a profession. His argument was that anyone who was in the business of executing tasks that clients ask for is not a true professional, regardless of how skilled they are at their craft. A true professional, Farson stated, is a person who works with a client to achieve a goal, and tailors their tasks to realize that goal. If you don't do that, you are in the business of taking orders, which is a much less valuable endeavor.
He then went on to give the example of Frederick Law Olmsted. For those who don't know, he was the famed landscape designer in the 1800's who designed Central Park in NYC, the Emerald Necklace in Boston, and many, many others. Farson stated that if you think Olmsted's greatest achievements are that he designed lots of beautiful parks, "...you've totally missed the point of his role as a professional." He said that Olmsted was a true professional who was working with community leaders to create egalitarian communities where the environment encouraged people to gather together, and used his skill in landscape design toward achieving that purpose. That his parks are still achieving those goals today is a testament to his success as a professional.
I mention this story because it applies not only to design, but to people from any discipline. The world is full of people who are happy to "take orders" from their clients or employers. Why? Being a professional means taking responsibility for doing work that helps an organization to achieve their goals. The client may have an idea for how this should be done, and a professional has to be able to say why those suggestions will or will not work. Yes, a professional sometimes has to say no. And good clients and employers will respect this professional opinion far more than the constant yes of an order taker. This type of relationship requires integrity, trust, and respect for the ultimate purpose that is driving any work that will be done. It is not as easy, but is infinitely more rewarding.
Today, we need more people to step up to the plate and take responsibility for how their professions can help our organizations to achieve their goals. It is easy to point fingers at the leaders who have failed to point our work in the right direction. But I wonder, how many people out there had a chance to influence what was happening, and instead chose to just do what they were told? And on the other hand, how many leaders chose not to listen to those who did step up to deliver a message they may not have wanted to hear?
There has been a lot of discussion about Design Thinking lately. It's an important topic and certainly needs more discussion to achieve better clarity in its meaning as we translate from theory to practice. However, I want to make sure we don't lose sight of the business value of design as a discipline in and of itself.
The outcome of my work is usually the identification of a market opportunity, a business strategy to realize that opportunity, and criteria for solutions to satisfy that opportunity. To me, one of the most important functions of the design discipline is to take information that is tacit, and make it explicit; we call it information design. When an information designer visualizes the relationship between the different aspects of a recommendation, a model is created which makes a holistic understanding possible. Any flaws in logic or previous assumptions are made clear, as are the implications of the decisions that will be made to move ahead. As such, any tacit assumptions that people bring to the discussion are made explicit, and the group can truly align on a common understanding. This is what I mean by "designing" or "visualizing" a business strategy or model, and information design is a critical skill in developing models that achieve this level of clarity.
In many organizations design is used only in the development of the actual product or communication, as done by product or graphic designers. These too are important design skills, but they happen after the criteria for the solution is established. Here the design skill is used to translate intangible criteria into tangible offerings. The extent to which the designer can convey the intent of the solution is what will determine its ultimate success.
How is the design discipline used in your organization? If the designer's role is to apply their personal aesthetic tastes to make an offering "look" better, then you are missing out on an opportunity to make your organization's tacit assumptions more explicit, enabling better decisions to be made. It may be time to rethink how you define the quality and value of design in your business.
What's the level of visual literacy in your company? Chances are it's not very high.
I define visual literacy as the ability to discern whether your products, services, marcom materials, or anything else you produce, are visually communicating the message you want your consumers to receive. This skill is not taught in most schools, and even some design schools fall short in this area. All too often, the quality of design is determined by how much the design is "liked" by internal stakeholders, or designers. Even many consumer evaluation methods rely on asking consumers which option they like the best.
Consumers don't buy products because they like the way they look. For example, if it's important to your consumers that your product be rugged, it should look and feel rugged. All the written specifications in the world that say your product is rugged will not compensate if your product does not look and feel rugged. Consumers may like the way the less rugged product looks better than the alternatives, but they will still buy the one that looks more rugged if that's what's important.
Visual literacy is different from being able to understand what consumers want. It's also different from being able to design things that are aesthetically pleasing. It's the ability to translate what consumers want into the look and feel of the offering, conveying a consistent message across all visual elements. This skill is fairly intangible, and as such is usually overlooked. This is a mistake, as intangible attributes are far less likely to be copied by the competition than technical attributes.
Think about how design decisions are made in your company. Are products designed functionally, with design "painted" on after the fact? Are the marcom materials designed separately from the products, with different communication goals? Are your products evaluated based on preference, or based on how well they look like they will do what they are intended to do? Are designers evaluated based on hand skill and the ability to create designs the management team likes, or on their ability to communicate the benefits that consumers will buy?
Visual literacy is a strong source of competitive advantage. Whether it's being used to your advantage or to your competitor's advantage is up to you.
Last week Brandweek had an article about Design Thinking, and I'll have to say it was a bit misleading. I'm not going to nitpick the article, but I would like to address a few points that I think are valuable to understand about the topic.
I should start by saying that I am a proponent of Design Thinking, just as I am a proponent of Business Thinking, Legal Thinking, Engineering Thinking, and Political Thinking. All are approaches to solving problems that have evolved to ensure rigor and best practices in their respective professions. Where it gets interesting is when a problem in one discipline benefits from an approach used by another discipline. The current buzz about Design Thinking is an answer to the business world's need to innovate. The current processes used to guide businesses don't lend themselves well to doing something new that can't be measured by current benchmarks. Designers regularly create new solutions that have no benchmarks, so taking a page from the way they work should be helpful to achieve these goals. And it is.
What gets misleading is when the distinction is blurred between an approach that is used in a discipline, and the work, skills, and deliverables expected of professionals in that discipline. If a business person uses design thinking to develop an innovative business model, the outcome is still a business model and the profession is still that of a business person. It does not mean they should be called designers, as they do not possess the skills required of a design professional. If a designer uses business thinking to make their designs more relevant to the business, they are still designers. The article references people with design backgrounds who are now in marketing roles. That would be called a career change.
Finally, it is misleading to narrowly associate tools with disciplines. The article associates ethnography with the way designers learn about consumers, and suggests that focus groups are more for business goals. This is just not true. Ethnography is a research tool, and is used when a deep understanding of consumer values is necessary to solve a problem. This could be a business problem, a design problem, or a pure science problem. If we are truly employing design thinking methodology, we are less worried about what tools we are using, and are instead doing whatever is necessary to achieve our goals.
I don't know who first coined the term Design Thinking (I've heard it was either Tim Brown of IDEO or Roger Martin of the Rotman School of Business), but Roger Martin's article is still the best I've seen in terms of defining the value of design thinking to a business. His article on Reliability and Validity is well worth the read. Reliability vs Validity.doc (42.00 kb)
Nov. 13 - Update today from Jess to clarify the attribution of who first coined the term Design Thinking:
As far as origins, Peter Rowe wrote a book called "Design Thinking" that came out in 1987. Not sure about earlier usage, but I'm skeptical of either Brown or Martin being the originator. Here's the Google Book result for Rowe's "Design Thinking"
http://bit.ly/rowe_design_thinking
I recently wrote about how good design embraces constraints. In the comments, Kelly asked how we should go about focusing a client on the possible design constraints upfront in the process. This is a good question, and the extent to which you can identify all the constraints upfront depends on the extent to which you are looking to improve the existing offering, or you are looking for a breakthrough.
In my experience, if you are looking to improve on an existing offering, the real constraints typically consist of tangible boundaries that are easy to identify. These would be things like current manufacturing processes, distribution channels, category definition, and organizational structures. If the new design needs to fit within these constraints, the designer should be made aware of them in the beginning. It is then part of the designers job to creatively work within these constraints. For example, if I am a company that manufactures padlocks, and I am improving my current product, the constraints should be easy to identify.
On the other hand, if you want to develop a breakthrough innovation, it is necessary to understand that one of the most important outcomes of the project will be to indentify the constraints. In this case the real constraints tend to be less tangible, consisting of things like the consumers' culture, and macroeconomic regulations and conditions. Any of the constraints listed above would be self-imposed. Back to the padlock example, if I want to develop a breakthrough innovation, defining my company as a padlock company would be unnecessarily limiting. I could redefine the company as a security company, and a whole world of options opens up. The real constraints for how consumers perceive security would need to be indentified as part of the project, before potential solutions are explored. Once potential solutions are explored and selected, the next set of constraints needs to be defined. These would be things like where, how they will be made, new organizational processes that will be needed, which categories will now define the offering, etc.
The point is that regardless of the type of project you are undertaking, the constraints should be identified before the designer starts designing anything. If we are trying to do something truly new, we should be aware that defining constraints is part of the process, and we should be prepared for the reality that current constraints may not need to be imposed on future offerings.
I talk a lot about consumer insight: how to learn from consumers, how to derive insights, and how to translate them into useful criteria to guide decision-making. I realized that I don't talk so much about how this connects to the design process, and I'll be mixing in more of that from now on.
I've often heard clients talk about holding back on the constraints because they don't want to hinder the creative process. While the intention is good, nothing could be further from the truth. The creative process depends upon constraints. Figuring out how to manage constraints is what creativity is all about. Having a blank slate to design whatever inspires you is what fine art is all about. It may be fun and interesting, but it most likely won't help to achieve your business goals.
Next time you're working with a designer, remember that it's your job to let the designer know about all the constraints to the process ahead of time. Along the way some of these constraints may be challenged or made irrelevant, and that's part of the creative process at work. If you don't do this, the designer will create their own constraints, and what gets designed may not be relevant to your business at all. At that point everyone's time has been wasted.
Also remember that you don't need to decide what the answer is, and have the designer just draw it up and make it pretty. Design is about problem solving. Problem solving needs constraints. Otherwise it's just decoration, and that's a different task altogether.
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